![]() The issue though is that Windows Forms Controls are designed to be drawn statically – that is, they aren’t meant to move around in real-time. It makes sense since the control appears to provide a lot of the required functionality alreadyĪnd it’s easy to extend it with more properties as needed. The initial problem that most people face is the desire to use a PictureBox (or any other control) as the logical “Sprite” container for the elements in the game. This can cause an endless spiral of misery which could leave you thinking VB just isn’t meant to make games! ) And attempts toĬircumvent the problems often lead to even worse issues. But when you begin to try to calculate collision and animate or rotate your “sprites”, you may start to run into some difficulty. You could start to do this and it would be easy enough… at first. To some extent, this is a true statement. With user controls on a form, it may be very tempting to start to throw some PictureBoxes and a Timer on a Form and start to implement some game logic. After stepping through a few samples and getting the hang of working The drive to create games may be the reason you started working with Visual Basic in the first place. I realize that this is a very popular subject, especially amongst budding developers. How to Create Video Games in VB.Net (Windows Forms) ![]()
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